#if !defined(SM__SCENE_H)
#define SM__SCENE_H

#include "swagme.h"

class Scene {
  public:
//    Scene();
    Scene(char const* bgfile, char const*mapfile, char const*floorfile);
    ~Scene();

    int InitScene();

    char *FloorImageFile;
    SDL_Surface *Floor;
    char *BackgroundImageFile;
    SDL_Surface *Background;
    char *CollisionMapImageFile;
    SDL_Surface *CollisionMap;
    SDL_Rect MapRect;
};

#endif // SM__SCENE_H
